Outline: A while back I was watching the Angry Videogame Nerd review of Friday the 13th (and the following James and Mike Monday playthrough) and I believe they mentioned how hard it is to make a game out Friday the 13th. So, I started thinking about how I would make it. Like most interactive media it's important to encapsulate the feel of the thing you are mimicking. Granted, the NES was a little limited in the experience it could create but with today's technology I think you could create large, open set-piece environments with AI mechanics that think and behave like characters in a horror movie. This game would focus more on survival and AI than huge fights and throwing rocks at birds.